49 lines
1007 B
C#
49 lines
1007 B
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200022C RID: 556
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[UsedByNativeCode]
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[StructLayout(LayoutKind.Sequential)]
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public sealed class TreePrototype
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{
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// Token: 0x170008DA RID: 2266
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// (get) Token: 0x06002650 RID: 9808 RVA: 0x0002BF2C File Offset: 0x0002A12C
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// (set) Token: 0x06002651 RID: 9809 RVA: 0x0002BF48 File Offset: 0x0002A148
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public GameObject prefab
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{
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get
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{
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return this.m_Prefab;
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}
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set
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{
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this.m_Prefab = value;
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}
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}
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// Token: 0x170008DB RID: 2267
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// (get) Token: 0x06002652 RID: 9810 RVA: 0x0002BF54 File Offset: 0x0002A154
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// (set) Token: 0x06002653 RID: 9811 RVA: 0x0002BF70 File Offset: 0x0002A170
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public float bendFactor
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{
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get
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{
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return this.m_BendFactor;
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}
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set
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{
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this.m_BendFactor = value;
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}
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}
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// Token: 0x0400065D RID: 1629
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internal GameObject m_Prefab;
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// Token: 0x0400065E RID: 1630
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internal float m_BendFactor;
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}
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}
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