54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000248 RID: 584
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[UsedByNativeCode]
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public struct UIVertex
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{
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// Token: 0x040006E0 RID: 1760
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public Vector3 position;
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// Token: 0x040006E1 RID: 1761
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public Vector3 normal;
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// Token: 0x040006E2 RID: 1762
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public Color32 color;
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// Token: 0x040006E3 RID: 1763
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public Vector2 uv0;
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// Token: 0x040006E4 RID: 1764
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public Vector2 uv1;
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// Token: 0x040006E5 RID: 1765
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public Vector2 uv2;
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// Token: 0x040006E6 RID: 1766
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public Vector2 uv3;
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// Token: 0x040006E7 RID: 1767
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public Vector4 tangent;
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// Token: 0x040006E8 RID: 1768
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private static readonly Color32 s_DefaultColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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// Token: 0x040006E9 RID: 1769
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private static readonly Vector4 s_DefaultTangent = new Vector4(1f, 0f, 0f, -1f);
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// Token: 0x040006EA RID: 1770
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public static UIVertex simpleVert = new UIVertex
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{
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position = Vector3.zero,
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normal = Vector3.back,
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tangent = UIVertex.s_DefaultTangent,
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color = UIVertex.s_DefaultColor,
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uv0 = Vector2.zero,
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uv1 = Vector2.zero,
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uv2 = Vector2.zero,
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uv3 = Vector2.zero
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};
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}
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}
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