Files
2026-06-04 11:42:34 +02:00

54 lines
1.2 KiB
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000248 RID: 584
[UsedByNativeCode]
public struct UIVertex
{
// Token: 0x040006E0 RID: 1760
public Vector3 position;
// Token: 0x040006E1 RID: 1761
public Vector3 normal;
// Token: 0x040006E2 RID: 1762
public Color32 color;
// Token: 0x040006E3 RID: 1763
public Vector2 uv0;
// Token: 0x040006E4 RID: 1764
public Vector2 uv1;
// Token: 0x040006E5 RID: 1765
public Vector2 uv2;
// Token: 0x040006E6 RID: 1766
public Vector2 uv3;
// Token: 0x040006E7 RID: 1767
public Vector4 tangent;
// Token: 0x040006E8 RID: 1768
private static readonly Color32 s_DefaultColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
// Token: 0x040006E9 RID: 1769
private static readonly Vector4 s_DefaultTangent = new Vector4(1f, 0f, 0f, -1f);
// Token: 0x040006EA RID: 1770
public static UIVertex simpleVert = new UIVertex
{
position = Vector3.zero,
normal = Vector3.back,
tangent = UIVertex.s_DefaultTangent,
color = UIVertex.s_DefaultColor,
uv0 = Vector2.zero,
uv1 = Vector2.zero,
uv2 = Vector2.zero,
uv3 = Vector2.zero
};
}
}