44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Runtime.Serialization;
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namespace UnityEngine
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{
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// Token: 0x0200046C RID: 1132
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[Serializable]
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public class UnassignedReferenceException : SystemException
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{
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// Token: 0x06003934 RID: 14644 RVA: 0x00063604 File Offset: 0x00061804
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public UnassignedReferenceException()
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: base("A Unity Runtime error occurred!")
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{
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base.HResult = -2147467261;
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}
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// Token: 0x06003935 RID: 14645 RVA: 0x00063620 File Offset: 0x00061820
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public UnassignedReferenceException(string message)
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: base(message)
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{
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base.HResult = -2147467261;
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}
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// Token: 0x06003936 RID: 14646 RVA: 0x00063638 File Offset: 0x00061838
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public UnassignedReferenceException(string message, Exception innerException)
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: base(message, innerException)
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{
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base.HResult = -2147467261;
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}
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// Token: 0x06003937 RID: 14647 RVA: 0x00063650 File Offset: 0x00061850
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protected UnassignedReferenceException(SerializationInfo info, StreamingContext context)
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: base(info, context)
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{
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}
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// Token: 0x0400114D RID: 4429
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private const int Result = -2147467261;
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// Token: 0x0400114E RID: 4430
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private string unityStackTrace;
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}
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}
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