34 lines
956 B
C#
34 lines
956 B
C#
using System;
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namespace UnityEngine.Windows.Speech
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{
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// Token: 0x02000502 RID: 1282
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public struct PhraseRecognizedEventArgs
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{
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// Token: 0x06003C55 RID: 15445 RVA: 0x0006A9F0 File Offset: 0x00068BF0
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internal PhraseRecognizedEventArgs(string text, ConfidenceLevel confidence, SemanticMeaning[] semanticMeanings, DateTime phraseStartTime, TimeSpan phraseDuration)
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{
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this.text = text;
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this.confidence = confidence;
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this.semanticMeanings = semanticMeanings;
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this.phraseStartTime = phraseStartTime;
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this.phraseDuration = phraseDuration;
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}
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// Token: 0x0400128C RID: 4748
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public readonly ConfidenceLevel confidence;
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// Token: 0x0400128D RID: 4749
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public readonly SemanticMeaning[] semanticMeanings;
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// Token: 0x0400128E RID: 4750
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public readonly string text;
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// Token: 0x0400128F RID: 4751
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public readonly DateTime phraseStartTime;
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// Token: 0x04001290 RID: 4752
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public readonly TimeSpan phraseDuration;
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}
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}
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