Files
Dec2017-Script-Dump/Assembly-CSharp/NILFAGNKNMH.cs
T
2026-06-04 11:42:34 +02:00

65 lines
1.6 KiB
C#

using System;
// Token: 0x02001135 RID: 4405
public enum NILFAGNKNMH
{
// Token: 0x04005F3E RID: 24382
Default,
// Token: 0x04005F3F RID: 24383
TransparentFX,
// Token: 0x04005F40 RID: 24384
IgnoreRaycast,
// Token: 0x04005F41 RID: 24385
Water = 4,
// Token: 0x04005F42 RID: 24386
UI,
// Token: 0x04005F43 RID: 24387
HiddenInFirstPerson = 8,
// Token: 0x04005F44 RID: 24388
LocalPlayerPhysics,
// Token: 0x04005F45 RID: 24389
DynamicPhysics,
// Token: 0x04005F46 RID: 24390
StaticPhysics,
// Token: 0x04005F47 RID: 24391
RemotePlayerPhysics,
// Token: 0x04005F48 RID: 24392
DynamicPhysicsIgnoreStaticPhysics,
// Token: 0x04005F49 RID: 24393
TeleportRegion,
// Token: 0x04005F4A RID: 24394
OutfitTrigger,
// Token: 0x04005F4B RID: 24395
CameraMesh,
// Token: 0x04005F4C RID: 24396
DynamicPhysicsIgnoreDynamicPhysics,
// Token: 0x04005F4D RID: 24397
DynamicPhysicsIgnorePlayerPhysics,
// Token: 0x04005F4E RID: 24398
KillZone,
// Token: 0x04005F4F RID: 24399
PlayerTrigger,
// Token: 0x04005F50 RID: 24400
PersonalSpace,
// Token: 0x04005F51 RID: 24401
OverlayNotifications,
// Token: 0x04005F52 RID: 24402
DynamicPhysicsIgnoreDynamicAndPlayerPhysics,
// Token: 0x04005F53 RID: 24403
DynamicPhysicsIgnoreEnemyAndPlayerPhysics,
// Token: 0x04005F54 RID: 24404
TriggerCollider,
// Token: 0x04005F55 RID: 24405
EnemyPhysics,
// Token: 0x04005F56 RID: 24406
DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics,
// Token: 0x04005F57 RID: 24407
EnemyPhysicsIgnoreDynamicAndEnemyPhysics,
// Token: 0x04005F58 RID: 24408
FirstPersonShadowCaster,
// Token: 0x04005F59 RID: 24409
UICollider,
// Token: 0x04005F5A RID: 24410
CachedView
}