83 lines
1.9 KiB
C#
83 lines
1.9 KiB
C#
using System;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200113B RID: 4411
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public sealed class ActionEvent<T> : ListEvent<Action<T>>
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{
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// Token: 0x06025BC2 RID: 154562 RVA: 0x00A7877C File Offset: 0x00A7697C
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public ActionEvent(int capacity = 32, bool useTryCatch = false)
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: base(capacity, useTryCatch)
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{
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}
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// Token: 0x06025BC3 RID: 154563 RVA: 0x00A78788 File Offset: 0x00A76988
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public void Invoke(T t)
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{
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object actionList = this.actionList;
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lock (actionList)
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{
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try
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{
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this.isIterating = true;
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if (this.useTryCatch)
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{
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for (int i = 0; i < this.actionList.Count; i++)
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{
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try
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{
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this.actionList[i](t);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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}
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else
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{
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for (int j = 0; j < this.actionList.Count; j++)
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{
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this.actionList[j](t);
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}
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}
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}
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finally
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{
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base.ProcessQueuedModifications();
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this.isIterating = false;
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}
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}
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}
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// Token: 0x06025BC4 RID: 154564 RVA: 0x00A78870 File Offset: 0x00A76A70
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public override void DynamicInvoke(object[] args)
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{
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if (args == null)
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{
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throw new ArgumentException("Null arguments passed to ActionEvent.Invoke()");
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}
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if (args.Length != 1)
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{
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throw new ArgumentException("Invalid number of arguments passed to ActionEvent.Invoke()");
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}
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this.Invoke((T)((object)args[0]));
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}
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// Token: 0x06025BC5 RID: 154565 RVA: 0x00A788A8 File Offset: 0x00A76AA8
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public static ActionEvent<T>operator +(ActionEvent<T> actionEvent, Action<T> action)
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{
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actionEvent.Add(action);
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return actionEvent;
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}
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// Token: 0x06025BC6 RID: 154566 RVA: 0x00A788B4 File Offset: 0x00A76AB4
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public static ActionEvent<T>operator -(ActionEvent<T> actionEvent, Action<T> action)
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{
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actionEvent.Remove(action);
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return actionEvent;
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}
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}
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}
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