46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002D RID: 45
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internal class AnimationMessage : MessageBase
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{
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// Token: 0x060000D4 RID: 212 RVA: 0x00008616 File Offset: 0x00006816
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.stateHash = (int)reader.ReadPackedUInt32();
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this.normalizedTime = reader.ReadSingle();
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this.parameters = reader.ReadBytesAndSize();
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}
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// Token: 0x060000D5 RID: 213 RVA: 0x0000864C File Offset: 0x0000684C
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.WritePackedUInt32((uint)this.stateHash);
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writer.Write(this.normalizedTime);
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if (this.parameters == null)
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{
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writer.WriteBytesAndSize(this.parameters, 0);
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}
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else
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{
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writer.WriteBytesAndSize(this.parameters, this.parameters.Length);
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}
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}
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// Token: 0x04000099 RID: 153
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public NetworkInstanceId netId;
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// Token: 0x0400009A RID: 154
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public int stateHash;
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// Token: 0x0400009B RID: 155
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public float normalizedTime;
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// Token: 0x0400009C RID: 156
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public byte[] parameters;
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}
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}
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