Files
Dec2017-Script-Dump/UnityEngine.Networking/NetworkSystem/LobbyReadyToBeginMessage.cs
T
2026-06-04 11:42:34 +02:00

29 lines
690 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000030 RID: 48
internal class LobbyReadyToBeginMessage : MessageBase
{
// Token: 0x060000DD RID: 221 RVA: 0x00008758 File Offset: 0x00006958
public override void Deserialize(NetworkReader reader)
{
this.slotId = reader.ReadByte();
this.readyState = reader.ReadBoolean();
}
// Token: 0x060000DE RID: 222 RVA: 0x00008773 File Offset: 0x00006973
public override void Serialize(NetworkWriter writer)
{
writer.Write(this.slotId);
writer.Write(this.readyState);
}
// Token: 0x040000A1 RID: 161
public byte slotId;
// Token: 0x040000A2 RID: 162
public bool readyState;
}
}