29 lines
690 B
C#
29 lines
690 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000030 RID: 48
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internal class LobbyReadyToBeginMessage : MessageBase
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{
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// Token: 0x060000DD RID: 221 RVA: 0x00008758 File Offset: 0x00006958
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public override void Deserialize(NetworkReader reader)
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{
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this.slotId = reader.ReadByte();
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this.readyState = reader.ReadBoolean();
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}
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// Token: 0x060000DE RID: 222 RVA: 0x00008773 File Offset: 0x00006973
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.slotId);
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writer.Write(this.readyState);
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}
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// Token: 0x040000A1 RID: 161
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public byte slotId;
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// Token: 0x040000A2 RID: 162
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public bool readyState;
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}
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}
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