Files
Dec2017-Script-Dump/UnityEngine.Networking/SyncListStruct.cs
T
2026-06-04 11:42:34 +02:00

42 lines
936 B
C#

using System;
namespace UnityEngine.Networking
{
// Token: 0x0200006B RID: 107
public class SyncListStruct<T> : SyncList<T> where T : struct
{
// Token: 0x06000541 RID: 1345 RVA: 0x0001E769 File Offset: 0x0001C969
public new void AddInternal(T item)
{
base.AddInternal(item);
}
// Token: 0x06000542 RID: 1346 RVA: 0x0001E773 File Offset: 0x0001C973
protected override void SerializeItem(NetworkWriter writer, T item)
{
}
// Token: 0x06000543 RID: 1347 RVA: 0x0001E778 File Offset: 0x0001C978
protected override T DeserializeItem(NetworkReader reader)
{
return new T();
}
// Token: 0x06000544 RID: 1348 RVA: 0x0001E794 File Offset: 0x0001C994
public T GetItem(int i)
{
return base[i];
}
// Token: 0x170000DC RID: 220
// (get) Token: 0x06000545 RID: 1349 RVA: 0x0001E7B0 File Offset: 0x0001C9B0
public new ushort Count
{
get
{
return (ushort)base.Count;
}
}
}
}