42 lines
936 B
C#
42 lines
936 B
C#
using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x0200006B RID: 107
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public class SyncListStruct<T> : SyncList<T> where T : struct
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{
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// Token: 0x06000541 RID: 1345 RVA: 0x0001E769 File Offset: 0x0001C969
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public new void AddInternal(T item)
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{
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base.AddInternal(item);
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}
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// Token: 0x06000542 RID: 1346 RVA: 0x0001E773 File Offset: 0x0001C973
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protected override void SerializeItem(NetworkWriter writer, T item)
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{
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}
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// Token: 0x06000543 RID: 1347 RVA: 0x0001E778 File Offset: 0x0001C978
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protected override T DeserializeItem(NetworkReader reader)
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{
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return new T();
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}
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// Token: 0x06000544 RID: 1348 RVA: 0x0001E794 File Offset: 0x0001C994
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public T GetItem(int i)
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{
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return base[i];
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}
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// Token: 0x170000DC RID: 220
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// (get) Token: 0x06000545 RID: 1349 RVA: 0x0001E7B0 File Offset: 0x0001C9B0
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public new ushort Count
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{
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get
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{
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return (ushort)base.Count;
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}
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}
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}
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}
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