98 lines
2.7 KiB
C#
98 lines
2.7 KiB
C#
using System;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// Token: 0x02000020 RID: 32
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internal class ActivationMixerPlayable : PlayableBehaviour
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{
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// Token: 0x17000064 RID: 100
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// (get) Token: 0x0600013D RID: 317 RVA: 0x00006AF0 File Offset: 0x00004CF0
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// (set) Token: 0x0600013E RID: 318 RVA: 0x00006B0A File Offset: 0x00004D0A
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public GameObject boundGameObject { get; set; }
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// Token: 0x0600013F RID: 319 RVA: 0x00006B14 File Offset: 0x00004D14
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public static ScriptPlayable<ActivationMixerPlayable> Create(PlayableGraph graph, int inputCount)
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{
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return ScriptPlayable<ActivationMixerPlayable>.Create(graph, inputCount);
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}
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// Token: 0x17000065 RID: 101
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// (get) Token: 0x06000140 RID: 320 RVA: 0x00006B30 File Offset: 0x00004D30
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// (set) Token: 0x06000141 RID: 321 RVA: 0x00006B4B File Offset: 0x00004D4B
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public ActivationTrack.PostPlaybackState postPlaybackState
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{
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get
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{
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return this.m_PostPlaybackState;
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}
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set
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{
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this.m_PostPlaybackState = value;
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}
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}
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// Token: 0x06000142 RID: 322 RVA: 0x00006B55 File Offset: 0x00004D55
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public override void OnGraphStart(Playable playable)
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{
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if (this.boundGameObject != null)
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{
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this.m_BoundGameObjectInitialStateIsActive = this.boundGameObject.activeInHierarchy;
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}
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}
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// Token: 0x06000143 RID: 323 RVA: 0x00006B7C File Offset: 0x00004D7C
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public override void OnGraphStop(Playable playable)
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{
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if (!(this.boundGameObject == null))
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{
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if (!Application.isPlaying)
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{
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this.boundGameObject.SetActive(this.m_BoundGameObjectInitialStateIsActive);
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}
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else
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{
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switch (this.m_PostPlaybackState)
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{
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case ActivationTrack.PostPlaybackState.Active:
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this.boundGameObject.SetActive(true);
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break;
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case ActivationTrack.PostPlaybackState.Inactive:
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this.boundGameObject.SetActive(false);
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break;
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case ActivationTrack.PostPlaybackState.Revert:
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this.boundGameObject.SetActive(this.m_BoundGameObjectInitialStateIsActive);
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break;
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}
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}
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}
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}
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// Token: 0x06000144 RID: 324 RVA: 0x00006C20 File Offset: 0x00004E20
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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GameObject gameObject = playerData as GameObject;
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if (!(gameObject == null) && !(gameObject != this.boundGameObject))
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{
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int inputCount = playable.GetInputCount<Playable>();
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bool flag = false;
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for (int i = 0; i < inputCount; i++)
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{
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if (playable.GetInputWeight(i) > 0f)
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{
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flag = true;
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break;
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}
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}
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gameObject.SetActive(flag);
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}
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}
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// Token: 0x0400008C RID: 140
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private ActivationTrack.PostPlaybackState m_PostPlaybackState;
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// Token: 0x0400008D RID: 141
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private bool m_BoundGameObjectInitialStateIsActive;
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}
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}
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