50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
// Token: 0x0200001B RID: 27
|
|
internal abstract class RuntimeClipBase : IInterval
|
|
{
|
|
// Token: 0x17000048 RID: 72
|
|
// (get) Token: 0x060000E3 RID: 227
|
|
public abstract double start { get; }
|
|
|
|
// Token: 0x17000049 RID: 73
|
|
// (get) Token: 0x060000E4 RID: 228
|
|
public abstract double duration { get; }
|
|
|
|
// Token: 0x1700004A RID: 74
|
|
// (get) Token: 0x060000E5 RID: 229 RVA: 0x00004068 File Offset: 0x00002268
|
|
// (set) Token: 0x060000E6 RID: 230 RVA: 0x00004082 File Offset: 0x00002282
|
|
public int intervalBit { get; set; }
|
|
|
|
// Token: 0x1700004B RID: 75
|
|
// (set) Token: 0x060000E7 RID: 231
|
|
public abstract bool enable { set; }
|
|
|
|
// Token: 0x060000E8 RID: 232
|
|
public abstract void EvaluateAt(double localTime, FrameData frameData);
|
|
|
|
// Token: 0x1700004C RID: 76
|
|
// (get) Token: 0x060000E9 RID: 233 RVA: 0x0000408C File Offset: 0x0000228C
|
|
public long intervalStart
|
|
{
|
|
get
|
|
{
|
|
return DiscreteTime.GetNearestTick(this.start);
|
|
}
|
|
}
|
|
|
|
// Token: 0x1700004D RID: 77
|
|
// (get) Token: 0x060000EA RID: 234 RVA: 0x000040AC File Offset: 0x000022AC
|
|
public long intervalEnd
|
|
{
|
|
get
|
|
{
|
|
return DiscreteTime.GetNearestTick(this.start + this.duration);
|
|
}
|
|
}
|
|
}
|
|
}
|