Files
Dec2017-Script-Dump/UnityEngine.Timeline/Timeline/RuntimeClipBase.cs
T
2026-06-04 11:42:34 +02:00

50 lines
1.3 KiB
C#

using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
// Token: 0x0200001B RID: 27
internal abstract class RuntimeClipBase : IInterval
{
// Token: 0x17000048 RID: 72
// (get) Token: 0x060000E3 RID: 227
public abstract double start { get; }
// Token: 0x17000049 RID: 73
// (get) Token: 0x060000E4 RID: 228
public abstract double duration { get; }
// Token: 0x1700004A RID: 74
// (get) Token: 0x060000E5 RID: 229 RVA: 0x00004068 File Offset: 0x00002268
// (set) Token: 0x060000E6 RID: 230 RVA: 0x00004082 File Offset: 0x00002282
public int intervalBit { get; set; }
// Token: 0x1700004B RID: 75
// (set) Token: 0x060000E7 RID: 231
public abstract bool enable { set; }
// Token: 0x060000E8 RID: 232
public abstract void EvaluateAt(double localTime, FrameData frameData);
// Token: 0x1700004C RID: 76
// (get) Token: 0x060000E9 RID: 233 RVA: 0x0000408C File Offset: 0x0000228C
public long intervalStart
{
get
{
return DiscreteTime.GetNearestTick(this.start);
}
}
// Token: 0x1700004D RID: 77
// (get) Token: 0x060000EA RID: 234 RVA: 0x000040AC File Offset: 0x000022AC
public long intervalEnd
{
get
{
return DiscreteTime.GetNearestTick(this.start + this.duration);
}
}
}
}