Files
Dec2017-Script-Dump/UnityEngine.UI/UI/Outline.cs
T
2026-06-04 11:42:34 +02:00

46 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
namespace UnityEngine.UI
{
// Token: 0x020000AD RID: 173
[AddComponentMenu("UI/Effects/Outline", 15)]
public class Outline : Shadow
{
// Token: 0x06000622 RID: 1570 RVA: 0x0001E967 File Offset: 0x0001CD67
protected Outline()
{
}
// Token: 0x06000623 RID: 1571 RVA: 0x0001E970 File Offset: 0x0001CD70
public override void ModifyMesh(VertexHelper vh)
{
if (this.IsActive())
{
List<UIVertex> list = ListPool<UIVertex>.Get();
vh.GetUIVertexStream(list);
int num = list.Count * 5;
if (list.Capacity < num)
{
list.Capacity = num;
}
int num2 = 0;
int num3 = list.Count;
base.ApplyShadowZeroAlloc(list, base.effectColor, num2, list.Count, base.effectDistance.x, base.effectDistance.y);
num2 = num3;
num3 = list.Count;
base.ApplyShadowZeroAlloc(list, base.effectColor, num2, list.Count, base.effectDistance.x, -base.effectDistance.y);
num2 = num3;
num3 = list.Count;
base.ApplyShadowZeroAlloc(list, base.effectColor, num2, list.Count, -base.effectDistance.x, base.effectDistance.y);
num2 = num3;
num3 = list.Count;
base.ApplyShadowZeroAlloc(list, base.effectColor, num2, list.Count, -base.effectDistance.x, -base.effectDistance.y);
vh.Clear();
vh.AddUIVertexTriangleStream(list);
ListPool<UIVertex>.Release(list);
}
}
}
}