40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System;
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namespace UnityEngine.UI
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{
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// Token: 0x0200009E RID: 158
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[AddComponentMenu("Layout/Vertical Layout Group", 151)]
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public class VerticalLayoutGroup : HorizontalOrVerticalLayoutGroup
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{
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// Token: 0x060005CE RID: 1486 RVA: 0x0001D67A File Offset: 0x0001BA7A
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protected VerticalLayoutGroup()
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{
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}
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// Token: 0x060005CF RID: 1487 RVA: 0x0001D683 File Offset: 0x0001BA83
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public override void CalculateLayoutInputHorizontal()
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{
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base.CalculateLayoutInputHorizontal();
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base.CalcAlongAxis(0, true);
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}
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// Token: 0x060005D0 RID: 1488 RVA: 0x0001D694 File Offset: 0x0001BA94
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public override void CalculateLayoutInputVertical()
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{
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base.CalcAlongAxis(1, true);
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}
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// Token: 0x060005D1 RID: 1489 RVA: 0x0001D69F File Offset: 0x0001BA9F
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public override void SetLayoutHorizontal()
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{
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base.SetChildrenAlongAxis(0, true);
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}
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// Token: 0x060005D2 RID: 1490 RVA: 0x0001D6AA File Offset: 0x0001BAAA
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public override void SetLayoutVertical()
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{
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base.SetChildrenAlongAxis(1, true);
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}
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}
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}
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