41 lines
737 B
C#
41 lines
737 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000070 RID: 112
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public struct AccelerationEvent
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{
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// Token: 0x170001CC RID: 460
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// (get) Token: 0x0600080F RID: 2063 RVA: 0x0000A8C8 File Offset: 0x00008AC8
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public Vector3 acceleration
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{
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get
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{
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return new Vector3(this.x, this.y, this.z);
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}
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}
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// Token: 0x170001CD RID: 461
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// (get) Token: 0x06000810 RID: 2064 RVA: 0x0000A8F4 File Offset: 0x00008AF4
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public float deltaTime
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{
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get
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{
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return this.m_TimeDelta;
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}
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}
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// Token: 0x040000A7 RID: 167
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private float x;
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// Token: 0x040000A8 RID: 168
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private float y;
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// Token: 0x040000A9 RID: 169
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private float z;
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// Token: 0x040000AA RID: 170
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private float m_TimeDelta;
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}
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}
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