Files
Dec2017-Script-Dump/UnityEngine/Animations/AnimationPlayableExtensions.cs
T
2026-06-04 11:42:34 +02:00

30 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x020001F6 RID: 502
public static class AnimationPlayableExtensions
{
// Token: 0x06002321 RID: 8993 RVA: 0x00028EB0 File Offset: 0x000270B0
public static void SetAnimatedProperties<U>(this U playable, AnimationClip clip) where U : struct, IPlayable
{
PlayableHandle handle = playable.GetHandle();
AnimationPlayableExtensions.SetAnimatedPropertiesInternal(ref handle, clip);
}
// Token: 0x06002322 RID: 8994 RVA: 0x00028ED4 File Offset: 0x000270D4
internal static void SetAnimatedPropertiesInternal(ref PlayableHandle playable, AnimationClip animatedProperties)
{
AnimationPlayableExtensions.INTERNAL_CALL_SetAnimatedPropertiesInternal(ref playable, animatedProperties);
}
// Token: 0x06002323 RID: 8995
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_CALL_SetAnimatedPropertiesInternal(ref PlayableHandle playable, AnimationClip animatedProperties);
}
}