21 lines
591 B
C#
21 lines
591 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000216 RID: 534
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public sealed class AnimatorUtility
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{
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// Token: 0x060025E1 RID: 9697
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void OptimizeTransformHierarchy(GameObject go, string[] exposedTransforms);
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// Token: 0x060025E2 RID: 9698
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void DeoptimizeTransformHierarchy(GameObject go);
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}
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}
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