54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using System;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x020003D2 RID: 978
|
|
[UsedByNativeCode]
|
|
public struct CachedAssetBundle
|
|
{
|
|
// Token: 0x060037CF RID: 14287 RVA: 0x0005F034 File Offset: 0x0005D234
|
|
public CachedAssetBundle(string name, Hash128 hash)
|
|
{
|
|
this.m_Name = name;
|
|
this.m_Hash = hash;
|
|
}
|
|
|
|
// Token: 0x17000CD4 RID: 3284
|
|
// (get) Token: 0x060037D0 RID: 14288 RVA: 0x0005F048 File Offset: 0x0005D248
|
|
// (set) Token: 0x060037D1 RID: 14289 RVA: 0x0005F064 File Offset: 0x0005D264
|
|
public string name
|
|
{
|
|
get
|
|
{
|
|
return this.m_Name;
|
|
}
|
|
set
|
|
{
|
|
this.m_Name = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000CD5 RID: 3285
|
|
// (get) Token: 0x060037D2 RID: 14290 RVA: 0x0005F070 File Offset: 0x0005D270
|
|
// (set) Token: 0x060037D3 RID: 14291 RVA: 0x0005F08C File Offset: 0x0005D28C
|
|
public Hash128 hash
|
|
{
|
|
get
|
|
{
|
|
return this.m_Hash;
|
|
}
|
|
set
|
|
{
|
|
this.m_Hash = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x04000D26 RID: 3366
|
|
private string m_Name;
|
|
|
|
// Token: 0x04000D27 RID: 3367
|
|
private Hash128 m_Hash;
|
|
}
|
|
}
|