Files
Dec2017-Script-Dump/UnityEngine/Events/CachedInvokableCall.cs
T
2026-06-04 11:42:34 +02:00

26 lines
638 B
C#

using System;
using System.Reflection;
namespace UnityEngine.Events
{
// Token: 0x0200047B RID: 1147
internal class CachedInvokableCall<T> : InvokableCall<T>
{
// Token: 0x060039A0 RID: 14752 RVA: 0x000644F4 File Offset: 0x000626F4
public CachedInvokableCall(Object target, MethodInfo theFunction, T argument)
: base(target, theFunction)
{
this.m_Arg1[0] = argument;
}
// Token: 0x060039A1 RID: 14753 RVA: 0x0006451C File Offset: 0x0006271C
public override void Invoke(object[] args)
{
base.Invoke(this.m_Arg1);
}
// Token: 0x0400117F RID: 4479
private readonly object[] m_Arg1 = new object[1];
}
}