26 lines
638 B
C#
26 lines
638 B
C#
using System;
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using System.Reflection;
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namespace UnityEngine.Events
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{
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// Token: 0x0200047B RID: 1147
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internal class CachedInvokableCall<T> : InvokableCall<T>
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{
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// Token: 0x060039A0 RID: 14752 RVA: 0x000644F4 File Offset: 0x000626F4
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public CachedInvokableCall(Object target, MethodInfo theFunction, T argument)
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: base(target, theFunction)
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{
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this.m_Arg1[0] = argument;
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}
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// Token: 0x060039A1 RID: 14753 RVA: 0x0006451C File Offset: 0x0006271C
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public override void Invoke(object[] args)
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{
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base.Invoke(this.m_Arg1);
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}
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// Token: 0x0400117F RID: 4479
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private readonly object[] m_Arg1 = new object[1];
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}
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}
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