42 lines
797 B
C#
42 lines
797 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000288 RID: 648
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internal struct Internal_DrawWithTextSelectionArguments
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{
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// Token: 0x04000854 RID: 2132
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public IntPtr target;
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// Token: 0x04000855 RID: 2133
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public Rect position;
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// Token: 0x04000856 RID: 2134
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public int firstPos;
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// Token: 0x04000857 RID: 2135
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public int lastPos;
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// Token: 0x04000858 RID: 2136
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public Color cursorColor;
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// Token: 0x04000859 RID: 2137
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public Color selectionColor;
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// Token: 0x0400085A RID: 2138
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public int isHover;
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// Token: 0x0400085B RID: 2139
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public int isActive;
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// Token: 0x0400085C RID: 2140
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public int on;
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// Token: 0x0400085D RID: 2141
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public int hasKeyboardFocus;
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// Token: 0x0400085E RID: 2142
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public int drawSelectionAsComposition;
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}
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}
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