64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x020004F3 RID: 1267
|
|
internal class MeshSubsetCombineUtility
|
|
{
|
|
// Token: 0x020004F4 RID: 1268
|
|
public struct MeshInstance
|
|
{
|
|
// Token: 0x04001255 RID: 4693
|
|
public int meshInstanceID;
|
|
|
|
// Token: 0x04001256 RID: 4694
|
|
public int rendererInstanceID;
|
|
|
|
// Token: 0x04001257 RID: 4695
|
|
public int additionalVertexStreamsMeshInstanceID;
|
|
|
|
// Token: 0x04001258 RID: 4696
|
|
public Matrix4x4 transform;
|
|
|
|
// Token: 0x04001259 RID: 4697
|
|
public Vector4 lightmapScaleOffset;
|
|
|
|
// Token: 0x0400125A RID: 4698
|
|
public Vector4 realtimeLightmapScaleOffset;
|
|
}
|
|
|
|
// Token: 0x020004F5 RID: 1269
|
|
public struct SubMeshInstance
|
|
{
|
|
// Token: 0x0400125B RID: 4699
|
|
public int meshInstanceID;
|
|
|
|
// Token: 0x0400125C RID: 4700
|
|
public int vertexOffset;
|
|
|
|
// Token: 0x0400125D RID: 4701
|
|
public int gameObjectInstanceID;
|
|
|
|
// Token: 0x0400125E RID: 4702
|
|
public int subMeshIndex;
|
|
|
|
// Token: 0x0400125F RID: 4703
|
|
public Matrix4x4 transform;
|
|
}
|
|
|
|
// Token: 0x020004F6 RID: 1270
|
|
public struct MeshContainer
|
|
{
|
|
// Token: 0x04001260 RID: 4704
|
|
public GameObject gameObject;
|
|
|
|
// Token: 0x04001261 RID: 4705
|
|
public MeshSubsetCombineUtility.MeshInstance instance;
|
|
|
|
// Token: 0x04001262 RID: 4706
|
|
public List<MeshSubsetCombineUtility.SubMeshInstance> subMeshInstances;
|
|
}
|
|
}
|
|
}
|