21 lines
659 B
C#
21 lines
659 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020003C3 RID: 963
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false)]
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public sealed class NativeClassAttribute : Attribute
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{
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// Token: 0x060037C8 RID: 14280 RVA: 0x0005EFDC File Offset: 0x0005D1DC
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public NativeClassAttribute(string qualifiedCppName)
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{
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this.QualifiedNativeName = qualifiedCppName;
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}
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// Token: 0x17000CD3 RID: 3283
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// (get) Token: 0x060037C9 RID: 14281 RVA: 0x0005EFEC File Offset: 0x0005D1EC
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// (set) Token: 0x060037CA RID: 14282 RVA: 0x0005F008 File Offset: 0x0005D208
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public string QualifiedNativeName { get; private set; }
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}
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}
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