Files
Dec2017-Script-Dump/UnityEngine/Networking/DownloadHandlerBuffer.cs
T
2026-06-04 11:42:34 +02:00

36 lines
980 B
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.Networking
{
// Token: 0x02000295 RID: 661
[StructLayout(LayoutKind.Sequential)]
public sealed class DownloadHandlerBuffer : DownloadHandler
{
// Token: 0x06002D3C RID: 11580 RVA: 0x000400DC File Offset: 0x0003E2DC
public DownloadHandlerBuffer()
{
base.InternalCreateBuffer();
}
// Token: 0x06002D3D RID: 11581 RVA: 0x000400EC File Offset: 0x0003E2EC
protected override byte[] GetData()
{
return this.InternalGetData();
}
// Token: 0x06002D3E RID: 11582
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern byte[] InternalGetData();
// Token: 0x06002D3F RID: 11583 RVA: 0x00040108 File Offset: 0x0003E308
public static string GetContent(UnityWebRequest www)
{
return DownloadHandler.GetCheckedDownloader<DownloadHandlerBuffer>(www).text;
}
}
}