36 lines
980 B
C#
36 lines
980 B
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000295 RID: 661
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[StructLayout(LayoutKind.Sequential)]
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public sealed class DownloadHandlerBuffer : DownloadHandler
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{
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// Token: 0x06002D3C RID: 11580 RVA: 0x000400DC File Offset: 0x0003E2DC
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public DownloadHandlerBuffer()
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{
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base.InternalCreateBuffer();
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}
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// Token: 0x06002D3D RID: 11581 RVA: 0x000400EC File Offset: 0x0003E2EC
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protected override byte[] GetData()
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{
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return this.InternalGetData();
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}
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// Token: 0x06002D3E RID: 11582
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern byte[] InternalGetData();
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// Token: 0x06002D3F RID: 11583 RVA: 0x00040108 File Offset: 0x0003E308
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public static string GetContent(UnityWebRequest www)
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{
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return DownloadHandler.GetCheckedDownloader<DownloadHandlerBuffer>(www).text;
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}
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}
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}
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