Files
Dec2017-Script-Dump/UnityEngine/Networking/Match/SetMatchAttributesRequest.cs
T
2026-06-04 11:42:34 +02:00

37 lines
1.1 KiB
C#

using System;
using UnityEngine.Networking.Types;
namespace UnityEngine.Networking.Match
{
// Token: 0x020002B5 RID: 693
internal class SetMatchAttributesRequest : Request
{
// Token: 0x17000A9B RID: 2715
// (get) Token: 0x06002E6E RID: 11886 RVA: 0x00042F54 File Offset: 0x00041154
// (set) Token: 0x06002E6F RID: 11887 RVA: 0x00042F70 File Offset: 0x00041170
public NetworkID networkId { get; set; }
// Token: 0x17000A9C RID: 2716
// (get) Token: 0x06002E70 RID: 11888 RVA: 0x00042F7C File Offset: 0x0004117C
// (set) Token: 0x06002E71 RID: 11889 RVA: 0x00042F98 File Offset: 0x00041198
public bool isListed { get; set; }
// Token: 0x06002E72 RID: 11890 RVA: 0x00042FA4 File Offset: 0x000411A4
public override string ToString()
{
return UnityString.Format("[{0}]-networkId:{1},isListed:{2}", new object[]
{
base.ToString(),
this.networkId.ToString("X"),
this.isListed
});
}
// Token: 0x06002E73 RID: 11891 RVA: 0x00042FFC File Offset: 0x000411FC
public override bool IsValid()
{
return base.IsValid() && this.networkId != NetworkID.Invalid;
}
}
}