16 lines
269 B
C#
16 lines
269 B
C#
using System;
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namespace UnityEngine.Networking.PlayerConnection
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{
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// Token: 0x020004CA RID: 1226
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[Serializable]
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public class MessageEventArgs
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{
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// Token: 0x040011F6 RID: 4598
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public int playerId;
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// Token: 0x040011F7 RID: 4599
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public byte[] data;
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}
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}
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