34 lines
648 B
C#
34 lines
648 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020000C7 RID: 199
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public enum ProceduralOutputType
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{
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// Token: 0x040001C8 RID: 456
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Unknown,
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// Token: 0x040001C9 RID: 457
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Diffuse,
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// Token: 0x040001CA RID: 458
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Normal,
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// Token: 0x040001CB RID: 459
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Height,
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// Token: 0x040001CC RID: 460
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Emissive,
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// Token: 0x040001CD RID: 461
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Specular,
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// Token: 0x040001CE RID: 462
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Opacity,
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// Token: 0x040001CF RID: 463
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Smoothness,
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// Token: 0x040001D0 RID: 464
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AmbientOcclusion,
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// Token: 0x040001D1 RID: 465
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DetailMask,
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// Token: 0x040001D2 RID: 466
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Metallic,
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// Token: 0x040001D3 RID: 467
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Roughness
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}
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}
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