60 lines
1.2 KiB
C#
60 lines
1.2 KiB
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020003FF RID: 1023
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public enum RenderTextureFormat
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{
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// Token: 0x04000E30 RID: 3632
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ARGB32,
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// Token: 0x04000E31 RID: 3633
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Depth,
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// Token: 0x04000E32 RID: 3634
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ARGBHalf,
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// Token: 0x04000E33 RID: 3635
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Shadowmap,
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// Token: 0x04000E34 RID: 3636
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RGB565,
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// Token: 0x04000E35 RID: 3637
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ARGB4444,
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// Token: 0x04000E36 RID: 3638
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ARGB1555,
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// Token: 0x04000E37 RID: 3639
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Default,
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// Token: 0x04000E38 RID: 3640
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ARGB2101010,
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// Token: 0x04000E39 RID: 3641
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DefaultHDR,
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// Token: 0x04000E3A RID: 3642
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ARGB64,
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// Token: 0x04000E3B RID: 3643
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ARGBFloat,
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// Token: 0x04000E3C RID: 3644
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RGFloat,
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// Token: 0x04000E3D RID: 3645
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RGHalf,
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// Token: 0x04000E3E RID: 3646
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RFloat,
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// Token: 0x04000E3F RID: 3647
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RHalf,
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// Token: 0x04000E40 RID: 3648
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R8,
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// Token: 0x04000E41 RID: 3649
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ARGBInt,
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// Token: 0x04000E42 RID: 3650
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RGInt,
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// Token: 0x04000E43 RID: 3651
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RInt,
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// Token: 0x04000E44 RID: 3652
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BGRA32,
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// Token: 0x04000E45 RID: 3653
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RGB111110Float = 22,
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// Token: 0x04000E46 RID: 3654
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RG32,
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// Token: 0x04000E47 RID: 3655
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RGBAUShort,
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// Token: 0x04000E48 RID: 3656
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RG16
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}
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}
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