Files
Dec2017-Script-Dump/UnityEngine/Rendering/GraphicsSettings.cs
T
2026-06-04 11:42:34 +02:00

148 lines
4.5 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x020000AB RID: 171
public sealed class GraphicsSettings : Object
{
// Token: 0x06000C55 RID: 3157
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetShaderMode(BuiltinShaderType type, BuiltinShaderMode mode);
// Token: 0x06000C56 RID: 3158
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern BuiltinShaderMode GetShaderMode(BuiltinShaderType type);
// Token: 0x170002CD RID: 717
// (get) Token: 0x06000C57 RID: 3159 RVA: 0x0001158C File Offset: 0x0000F78C
// (set) Token: 0x06000C58 RID: 3160 RVA: 0x000115AC File Offset: 0x0000F7AC
public static RenderPipelineAsset renderPipelineAsset
{
get
{
return GraphicsSettings.INTERNAL_renderPipelineAsset as RenderPipelineAsset;
}
set
{
GraphicsSettings.INTERNAL_renderPipelineAsset = value;
}
}
// Token: 0x170002CE RID: 718
// (get) Token: 0x06000C59 RID: 3161
// (set) Token: 0x06000C5A RID: 3162
private static extern ScriptableObject INTERNAL_renderPipelineAsset
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x06000C5B RID: 3163
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetCustomShader(BuiltinShaderType type, Shader shader);
// Token: 0x06000C5C RID: 3164
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern Shader GetCustomShader(BuiltinShaderType type);
// Token: 0x06000C5D RID: 3165
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern Object GetGraphicsSettings();
// Token: 0x170002CF RID: 719
// (get) Token: 0x06000C5E RID: 3166
// (set) Token: 0x06000C5F RID: 3167
public static extern TransparencySortMode transparencySortMode
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170002D0 RID: 720
// (get) Token: 0x06000C60 RID: 3168 RVA: 0x000115B8 File Offset: 0x0000F7B8
// (set) Token: 0x06000C61 RID: 3169 RVA: 0x000115D8 File Offset: 0x0000F7D8
public static Vector3 transparencySortAxis
{
get
{
Vector3 vector;
GraphicsSettings.INTERNAL_get_transparencySortAxis(out vector);
return vector;
}
set
{
GraphicsSettings.INTERNAL_set_transparencySortAxis(ref value);
}
}
// Token: 0x06000C62 RID: 3170
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_get_transparencySortAxis(out Vector3 value);
// Token: 0x06000C63 RID: 3171
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void INTERNAL_set_transparencySortAxis(ref Vector3 value);
// Token: 0x170002D1 RID: 721
// (get) Token: 0x06000C64 RID: 3172
// (set) Token: 0x06000C65 RID: 3173
public static extern bool lightsUseLinearIntensity
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170002D2 RID: 722
// (get) Token: 0x06000C66 RID: 3174
// (set) Token: 0x06000C67 RID: 3175
public static extern bool lightsUseColorTemperature
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x06000C68 RID: 3176
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool HasShaderDefineImpl(GraphicsTier tier, BuiltinShaderDefine defineHash);
// Token: 0x06000C69 RID: 3177 RVA: 0x000115E4 File Offset: 0x0000F7E4
public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash)
{
return GraphicsSettings.HasShaderDefineImpl(tier, defineHash);
}
// Token: 0x06000C6A RID: 3178 RVA: 0x00011600 File Offset: 0x0000F800
public static bool HasShaderDefine(BuiltinShaderDefine defineHash)
{
return GraphicsSettings.HasShaderDefine(Graphics.activeTier, defineHash);
}
}
}