337 lines
12 KiB
C#
337 lines
12 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using UnityEngine.Events;
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using UnityEngine.Internal;
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using UnityEngine.Scripting;
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namespace UnityEngine.SceneManagement
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{
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// Token: 0x020000EE RID: 238
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[RequiredByNativeCode]
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public class SceneManager
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{
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// Token: 0x1700037F RID: 895
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// (get) Token: 0x0600116C RID: 4460
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public static extern int sceneCount
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x17000380 RID: 896
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// (get) Token: 0x0600116D RID: 4461
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public static extern int sceneCountInBuildSettings
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x0600116E RID: 4462 RVA: 0x00017378 File Offset: 0x00015578
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public static Scene GetActiveScene()
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{
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Scene scene;
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SceneManager.INTERNAL_CALL_GetActiveScene(out scene);
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return scene;
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}
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// Token: 0x0600116F RID: 4463
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetActiveScene(out Scene value);
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// Token: 0x06001170 RID: 4464 RVA: 0x00017398 File Offset: 0x00015598
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public static bool SetActiveScene(Scene scene)
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{
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return SceneManager.INTERNAL_CALL_SetActiveScene(ref scene);
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}
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// Token: 0x06001171 RID: 4465
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool INTERNAL_CALL_SetActiveScene(ref Scene scene);
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// Token: 0x06001172 RID: 4466 RVA: 0x000173B4 File Offset: 0x000155B4
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public static Scene GetSceneByPath(string scenePath)
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{
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Scene scene;
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SceneManager.INTERNAL_CALL_GetSceneByPath(scenePath, out scene);
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return scene;
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}
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// Token: 0x06001173 RID: 4467
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetSceneByPath(string scenePath, out Scene value);
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// Token: 0x06001174 RID: 4468 RVA: 0x000173D4 File Offset: 0x000155D4
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public static Scene GetSceneByName(string name)
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{
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Scene scene;
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SceneManager.INTERNAL_CALL_GetSceneByName(name, out scene);
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return scene;
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}
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// Token: 0x06001175 RID: 4469
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetSceneByName(string name, out Scene value);
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// Token: 0x06001176 RID: 4470 RVA: 0x000173F4 File Offset: 0x000155F4
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public static Scene GetSceneByBuildIndex(int buildIndex)
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{
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Scene scene;
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SceneManager.INTERNAL_CALL_GetSceneByBuildIndex(buildIndex, out scene);
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return scene;
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}
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// Token: 0x06001177 RID: 4471
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetSceneByBuildIndex(int buildIndex, out Scene value);
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// Token: 0x06001178 RID: 4472 RVA: 0x00017414 File Offset: 0x00015614
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public static Scene GetSceneAt(int index)
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{
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Scene scene;
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SceneManager.INTERNAL_CALL_GetSceneAt(index, out scene);
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return scene;
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}
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// Token: 0x06001179 RID: 4473
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_GetSceneAt(int index, out Scene value);
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// Token: 0x0600117A RID: 4474 RVA: 0x00017434 File Offset: 0x00015634
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[Obsolete("Use SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.")]
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public static Scene[] GetAllScenes()
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{
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Scene[] array = new Scene[SceneManager.sceneCount];
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for (int i = 0; i < SceneManager.sceneCount; i++)
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{
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array[i] = SceneManager.GetSceneAt(i);
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}
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return array;
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}
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// Token: 0x0600117B RID: 4475 RVA: 0x00017480 File Offset: 0x00015680
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[ExcludeFromDocs]
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public static void LoadScene(string sceneName)
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{
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LoadSceneMode loadSceneMode = LoadSceneMode.Single;
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SceneManager.LoadScene(sceneName, loadSceneMode);
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}
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// Token: 0x0600117C RID: 4476 RVA: 0x00017498 File Offset: 0x00015698
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public static void LoadScene(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
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{
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SceneManager.LoadSceneAsyncNameIndexInternal(sceneName, -1, mode == LoadSceneMode.Additive, true);
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}
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// Token: 0x0600117D RID: 4477 RVA: 0x000174B4 File Offset: 0x000156B4
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[ExcludeFromDocs]
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public static void LoadScene(int sceneBuildIndex)
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{
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LoadSceneMode loadSceneMode = LoadSceneMode.Single;
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SceneManager.LoadScene(sceneBuildIndex, loadSceneMode);
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}
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// Token: 0x0600117E RID: 4478 RVA: 0x000174CC File Offset: 0x000156CC
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public static void LoadScene(int sceneBuildIndex, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
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{
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SceneManager.LoadSceneAsyncNameIndexInternal(null, sceneBuildIndex, mode == LoadSceneMode.Additive, true);
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}
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// Token: 0x0600117F RID: 4479 RVA: 0x000174E8 File Offset: 0x000156E8
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[ExcludeFromDocs]
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public static AsyncOperation LoadSceneAsync(string sceneName)
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{
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LoadSceneMode loadSceneMode = LoadSceneMode.Single;
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return SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
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}
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// Token: 0x06001180 RID: 4480 RVA: 0x00017508 File Offset: 0x00015708
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public static AsyncOperation LoadSceneAsync(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
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{
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return SceneManager.LoadSceneAsyncNameIndexInternal(sceneName, -1, mode == LoadSceneMode.Additive, false);
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}
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// Token: 0x06001181 RID: 4481 RVA: 0x00017534 File Offset: 0x00015734
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[ExcludeFromDocs]
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public static AsyncOperation LoadSceneAsync(int sceneBuildIndex)
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{
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LoadSceneMode loadSceneMode = LoadSceneMode.Single;
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return SceneManager.LoadSceneAsync(sceneBuildIndex, loadSceneMode);
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}
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// Token: 0x06001182 RID: 4482 RVA: 0x00017554 File Offset: 0x00015754
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public static AsyncOperation LoadSceneAsync(int sceneBuildIndex, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
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{
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return SceneManager.LoadSceneAsyncNameIndexInternal(null, sceneBuildIndex, mode == LoadSceneMode.Additive, false);
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}
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// Token: 0x06001183 RID: 4483
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, bool isAdditive, bool mustCompleteNextFrame);
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// Token: 0x06001184 RID: 4484 RVA: 0x00017580 File Offset: 0x00015780
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public static Scene CreateScene(string sceneName)
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{
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Scene scene;
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SceneManager.INTERNAL_CALL_CreateScene(sceneName, out scene);
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return scene;
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}
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// Token: 0x06001185 RID: 4485
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_CreateScene(string sceneName, out Scene value);
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// Token: 0x06001186 RID: 4486 RVA: 0x000175A0 File Offset: 0x000157A0
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[Obsolete("Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.")]
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public static bool UnloadScene(Scene scene)
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{
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return SceneManager.UnloadSceneInternal(scene);
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}
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// Token: 0x06001187 RID: 4487 RVA: 0x000175BC File Offset: 0x000157BC
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private static bool UnloadSceneInternal(Scene scene)
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{
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return SceneManager.INTERNAL_CALL_UnloadSceneInternal(ref scene);
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}
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// Token: 0x06001188 RID: 4488
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern bool INTERNAL_CALL_UnloadSceneInternal(ref Scene scene);
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// Token: 0x06001189 RID: 4489 RVA: 0x000175D8 File Offset: 0x000157D8
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[Obsolete("Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.")]
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public static bool UnloadScene(int sceneBuildIndex)
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{
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bool flag;
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SceneManager.UnloadSceneNameIndexInternal("", sceneBuildIndex, true, out flag);
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return flag;
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}
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// Token: 0x0600118A RID: 4490 RVA: 0x00017600 File Offset: 0x00015800
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[Obsolete("Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.")]
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public static bool UnloadScene(string sceneName)
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{
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bool flag;
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SceneManager.UnloadSceneNameIndexInternal(sceneName, -1, true, out flag);
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return flag;
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}
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// Token: 0x0600118B RID: 4491 RVA: 0x00017624 File Offset: 0x00015824
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public static AsyncOperation UnloadSceneAsync(int sceneBuildIndex)
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{
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bool flag;
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return SceneManager.UnloadSceneNameIndexInternal("", sceneBuildIndex, false, out flag);
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}
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// Token: 0x0600118C RID: 4492 RVA: 0x00017648 File Offset: 0x00015848
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public static AsyncOperation UnloadSceneAsync(string sceneName)
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{
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bool flag;
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return SceneManager.UnloadSceneNameIndexInternal(sceneName, -1, false, out flag);
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}
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// Token: 0x0600118D RID: 4493 RVA: 0x00017668 File Offset: 0x00015868
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public static AsyncOperation UnloadSceneAsync(Scene scene)
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{
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return SceneManager.UnloadSceneAsyncInternal(scene);
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}
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// Token: 0x0600118E RID: 4494 RVA: 0x00017684 File Offset: 0x00015884
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private static AsyncOperation UnloadSceneAsyncInternal(Scene scene)
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{
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return SceneManager.INTERNAL_CALL_UnloadSceneAsyncInternal(ref scene);
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}
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// Token: 0x0600118F RID: 4495
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern AsyncOperation INTERNAL_CALL_UnloadSceneAsyncInternal(ref Scene scene);
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// Token: 0x06001190 RID: 4496
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, out bool outSuccess);
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// Token: 0x06001191 RID: 4497 RVA: 0x000176A0 File Offset: 0x000158A0
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public static void MergeScenes(Scene sourceScene, Scene destinationScene)
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{
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SceneManager.INTERNAL_CALL_MergeScenes(ref sourceScene, ref destinationScene);
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}
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// Token: 0x06001192 RID: 4498
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_MergeScenes(ref Scene sourceScene, ref Scene destinationScene);
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// Token: 0x06001193 RID: 4499 RVA: 0x000176AC File Offset: 0x000158AC
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public static void MoveGameObjectToScene(GameObject go, Scene scene)
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{
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SceneManager.INTERNAL_CALL_MoveGameObjectToScene(go, ref scene);
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}
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// Token: 0x06001194 RID: 4500
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void INTERNAL_CALL_MoveGameObjectToScene(GameObject go, ref Scene scene);
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// Token: 0x14000006 RID: 6
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// (add) Token: 0x06001195 RID: 4501 RVA: 0x000176B8 File Offset: 0x000158B8
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// (remove) Token: 0x06001196 RID: 4502 RVA: 0x000176EC File Offset: 0x000158EC
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[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
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public static event UnityAction<Scene, LoadSceneMode> sceneLoaded;
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// Token: 0x06001197 RID: 4503 RVA: 0x00017720 File Offset: 0x00015920
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[RequiredByNativeCode]
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private static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (SceneManager.sceneLoaded != null)
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{
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SceneManager.sceneLoaded(scene, mode);
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}
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}
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// Token: 0x14000007 RID: 7
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// (add) Token: 0x06001198 RID: 4504 RVA: 0x0001773C File Offset: 0x0001593C
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// (remove) Token: 0x06001199 RID: 4505 RVA: 0x00017770 File Offset: 0x00015970
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[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
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public static event UnityAction<Scene> sceneUnloaded;
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// Token: 0x0600119A RID: 4506 RVA: 0x000177A4 File Offset: 0x000159A4
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[RequiredByNativeCode]
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private static void Internal_SceneUnloaded(Scene scene)
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{
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if (SceneManager.sceneUnloaded != null)
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{
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SceneManager.sceneUnloaded(scene);
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}
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}
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// Token: 0x14000008 RID: 8
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// (add) Token: 0x0600119B RID: 4507 RVA: 0x000177C0 File Offset: 0x000159C0
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// (remove) Token: 0x0600119C RID: 4508 RVA: 0x000177F4 File Offset: 0x000159F4
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[field: DebuggerBrowsable(DebuggerBrowsableState.Never)]
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public static event UnityAction<Scene, Scene> activeSceneChanged;
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// Token: 0x0600119D RID: 4509 RVA: 0x00017828 File Offset: 0x00015A28
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[RequiredByNativeCode]
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private static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene)
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{
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if (SceneManager.activeSceneChanged != null)
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{
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SceneManager.activeSceneChanged(previousActiveScene, newActiveScene);
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}
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}
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}
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}
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