Files
Dec2017-Script-Dump/UnityEngine/SphereCollider.cs
T
2026-06-04 11:42:34 +02:00

52 lines
1.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000172 RID: 370
[RequiredByNativeCode]
public sealed class SphereCollider : Collider
{
// Token: 0x17000600 RID: 1536
// (get) Token: 0x06001B6C RID: 7020 RVA: 0x000218A4 File Offset: 0x0001FAA4
// (set) Token: 0x06001B6D RID: 7021 RVA: 0x000218C4 File Offset: 0x0001FAC4
public Vector3 center
{
get
{
Vector3 vector;
this.INTERNAL_get_center(out vector);
return vector;
}
set
{
this.INTERNAL_set_center(ref value);
}
}
// Token: 0x06001B6E RID: 7022
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_get_center(out Vector3 value);
// Token: 0x06001B6F RID: 7023
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void INTERNAL_set_center(ref Vector3 value);
// Token: 0x17000601 RID: 1537
// (get) Token: 0x06001B70 RID: 7024
// (set) Token: 0x06001B71 RID: 7025
public extern float radius
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
}
}