82 lines
2.9 KiB
C#
82 lines
2.9 KiB
C#
using System;
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using UnityEngine.Animations;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020001F1 RID: 497
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[RequiredByNativeCode]
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public abstract class StateMachineBehaviour : ScriptableObject
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{
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// Token: 0x060022C7 RID: 8903 RVA: 0x00028608 File Offset: 0x00026808
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public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x060022C8 RID: 8904 RVA: 0x0002860C File Offset: 0x0002680C
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public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x060022C9 RID: 8905 RVA: 0x00028610 File Offset: 0x00026810
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public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x060022CA RID: 8906 RVA: 0x00028614 File Offset: 0x00026814
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public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x060022CB RID: 8907 RVA: 0x00028618 File Offset: 0x00026818
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public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x060022CC RID: 8908 RVA: 0x0002861C File Offset: 0x0002681C
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public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
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{
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}
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// Token: 0x060022CD RID: 8909 RVA: 0x00028620 File Offset: 0x00026820
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public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
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{
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}
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// Token: 0x060022CE RID: 8910 RVA: 0x00028624 File Offset: 0x00026824
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public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x060022CF RID: 8911 RVA: 0x00028628 File Offset: 0x00026828
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public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x060022D0 RID: 8912 RVA: 0x0002862C File Offset: 0x0002682C
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public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x060022D1 RID: 8913 RVA: 0x00028630 File Offset: 0x00026830
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public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x060022D2 RID: 8914 RVA: 0x00028634 File Offset: 0x00026834
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public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x060022D3 RID: 8915 RVA: 0x00028638 File Offset: 0x00026838
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public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x060022D4 RID: 8916 RVA: 0x0002863C File Offset: 0x0002683C
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public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
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{
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}
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}
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}
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