61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using System;
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using System.Linq;
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namespace UnityEngine.StyleSheets
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{
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// Token: 0x02000375 RID: 885
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[Serializable]
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internal class StyleSelector
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{
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// Token: 0x17000C40 RID: 3136
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// (get) Token: 0x0600356F RID: 13679 RVA: 0x00059644 File Offset: 0x00057844
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// (set) Token: 0x06003570 RID: 13680 RVA: 0x00059660 File Offset: 0x00057860
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public StyleSelectorPart[] parts
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{
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get
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{
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return this.m_Parts;
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}
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internal set
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{
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this.m_Parts = value;
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}
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}
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// Token: 0x17000C41 RID: 3137
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// (get) Token: 0x06003571 RID: 13681 RVA: 0x0005966C File Offset: 0x0005786C
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// (set) Token: 0x06003572 RID: 13682 RVA: 0x00059688 File Offset: 0x00057888
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public StyleSelectorRelationship previousRelationship
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{
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get
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{
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return this.m_PreviousRelationship;
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}
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internal set
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{
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this.m_PreviousRelationship = value;
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}
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}
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// Token: 0x06003573 RID: 13683 RVA: 0x00059694 File Offset: 0x00057894
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public override string ToString()
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{
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return string.Join(", ", this.parts.Select((StyleSelectorPart p) => p.ToString()).ToArray<string>());
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}
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// Token: 0x04000BCF RID: 3023
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[SerializeField]
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private StyleSelectorPart[] m_Parts;
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// Token: 0x04000BD0 RID: 3024
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[SerializeField]
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private StyleSelectorRelationship m_PreviousRelationship;
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// Token: 0x04000BD1 RID: 3025
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internal int pseudoStateMask = -1;
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// Token: 0x04000BD2 RID: 3026
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internal int negatedPseudoStateMask = -1;
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}
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}
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