40 lines
870 B
C#
40 lines
870 B
C#
using System;
|
|
|
|
namespace UnityEngine.StyleSheets
|
|
{
|
|
// Token: 0x0200037A RID: 890
|
|
[Serializable]
|
|
internal struct StyleValueHandle
|
|
{
|
|
// Token: 0x06003588 RID: 13704 RVA: 0x000599D4 File Offset: 0x00057BD4
|
|
internal StyleValueHandle(int valueIndex, StyleValueType valueType)
|
|
{
|
|
this.valueIndex = valueIndex;
|
|
this.m_ValueType = valueType;
|
|
}
|
|
|
|
// Token: 0x17000C46 RID: 3142
|
|
// (get) Token: 0x06003589 RID: 13705 RVA: 0x000599E8 File Offset: 0x00057BE8
|
|
// (set) Token: 0x0600358A RID: 13706 RVA: 0x00059A04 File Offset: 0x00057C04
|
|
public StyleValueType valueType
|
|
{
|
|
get
|
|
{
|
|
return this.m_ValueType;
|
|
}
|
|
internal set
|
|
{
|
|
this.m_ValueType = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x04000BE7 RID: 3047
|
|
[SerializeField]
|
|
private StyleValueType m_ValueType;
|
|
|
|
// Token: 0x04000BE8 RID: 3048
|
|
[SerializeField]
|
|
internal int valueIndex;
|
|
}
|
|
}
|