Files
Dec2017-Script-Dump/UnityEngine/UnityEngineInternal/MathfInternal.cs
T
2026-06-04 11:42:34 +02:00

18 lines
431 B
C#

using System;
namespace UnityEngineInternal
{
// Token: 0x02000447 RID: 1095
public struct MathfInternal
{
// Token: 0x0400110A RID: 4362
public static volatile float FloatMinNormal = 1.1754944E-38f;
// Token: 0x0400110B RID: 4363
public static volatile float FloatMinDenormal = float.Epsilon;
// Token: 0x0400110C RID: 4364
public static bool IsFlushToZeroEnabled = MathfInternal.FloatMinDenormal == 0f;
}
}