18 lines
431 B
C#
18 lines
431 B
C#
using System;
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namespace UnityEngineInternal
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{
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// Token: 0x02000447 RID: 1095
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public struct MathfInternal
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{
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// Token: 0x0400110A RID: 4362
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public static volatile float FloatMinNormal = 1.1754944E-38f;
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// Token: 0x0400110B RID: 4363
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public static volatile float FloatMinDenormal = float.Epsilon;
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// Token: 0x0400110C RID: 4364
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public static bool IsFlushToZeroEnabled = MathfInternal.FloatMinDenormal == 0f;
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}
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}
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