scripts
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.Core.Cinematics
|
||||
{
|
||||
// Token: 0x02002A97 RID: 10903
|
||||
[Token(Token = "0x2002A97")]
|
||||
[StructLayout(3)]
|
||||
public class CinematicCameraShake : CinematicBehaviour
|
||||
{
|
||||
// Token: 0x06013142 RID: 78146 RVA: 0x00495574 File Offset: 0x00493774
|
||||
[Token(Token = "0x6013142")]
|
||||
[Address(RVA = "0x185A050", Offset = "0x1858A50", VA = "0x18185A050", Slot = "8")]
|
||||
protected override void BDBPEDPLJOD()
|
||||
{
|
||||
Player <EGKJPJKLEAI>k__BackingField = Player.<EGKJPJKLEAI>k__BackingField;
|
||||
int num = 0;
|
||||
if (<EGKJPJKLEAI>k__BackingField != num)
|
||||
{
|
||||
RigidbodyEx rigidbodyEx = <EGKJPJKLEAI>k__BackingField.head.rigidbodyEx;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
Transform transform = base.transform;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
Vector3 vector3;
|
||||
float z3 = vector3.z;
|
||||
float num3;
|
||||
float num2 = Mathf.SmoothStep((float)0, 1f, num3);
|
||||
float frequency = this.cameraShake.Frequency;
|
||||
DGENAKIGBIB.CameraShakeConfig cameraShakeConfig;
|
||||
float frequency2 = cameraShakeConfig.Frequency;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06013143 RID: 78147 RVA: 0x0000220F File Offset: 0x0000040F
|
||||
[Token(Token = "0x6013143")]
|
||||
[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "9")]
|
||||
protected override void PHPEJNODMHE()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06013144 RID: 78148 RVA: 0x004955F0 File Offset: 0x004937F0
|
||||
[Token(Token = "0x6013144")]
|
||||
[Address(RVA = "0x185A300", Offset = "0x1858D00", VA = "0x18185A300")]
|
||||
public CinematicCameraShake()
|
||||
{
|
||||
float frequency = DGENAKIGBIB.CameraShakeConfig.DefaultMediumShake.Frequency;
|
||||
this.cameraShake.Frequency = frequency;
|
||||
this.innerRadius = 5f;
|
||||
this.outerRadius = 15f;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400CF28 RID: 53032
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400CF28")]
|
||||
[SerializeField]
|
||||
[Header("Configuration")]
|
||||
private DGENAKIGBIB.CameraShakeConfig cameraShake;
|
||||
|
||||
// Token: 0x0400CF29 RID: 53033
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x400CF29")]
|
||||
[SerializeField]
|
||||
private float innerRadius;
|
||||
|
||||
// Token: 0x0400CF2A RID: 53034
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400CF2A")]
|
||||
[SerializeField]
|
||||
private float outerRadius;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user