scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace RecRoom.Core.Creation.Circuits
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{
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// Token: 0x02002C81 RID: 11393
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[Token(Token = "0x2002C81")]
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[StructLayout(3)]
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public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour
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{
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// Token: 0x0601416A RID: 82282 RVA: 0x004D2AFC File Offset: 0x004D0CFC
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[Token(Token = "0x601416A")]
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[Address(RVA = "0x16CC2F0", Offset = "0x16CACF0", VA = "0x1816CC2F0", Slot = "7")]
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protected override void MLBAOONLBEM(bool AGILHLJPKPN)
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{
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if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN)
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{
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base.gameObject.SetActive(AGILHLJPKPN);
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}
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}
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// Token: 0x0601416B RID: 82283 RVA: 0x004D2B34 File Offset: 0x004D0D34
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[Token(Token = "0x601416B")]
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[Address(RVA = "0x16CC360", Offset = "0x16CAD60", VA = "0x1816CC360")]
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public DisableObjectWhenCircuitsHidden()
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{
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this.preventNavMeshGeneration = true;
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base..ctor();
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}
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}
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}
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