scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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using UnityEngine.Rendering.Universal;
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namespace RecRoom.Core.ImageEffects
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{
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// Token: 0x02002A9B RID: 10907
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[Token(Token = "0x2002A9B")]
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[PostProcess(typeof(KBNDJFKFNEM), PostProcessEvent.AfterStack, "AG/VR Comfort", true)]
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[Serializable]
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[StructLayout(3)]
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public class ComfortSettings : PostProcessEffectSettings
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{
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// Token: 0x06013157 RID: 78167 RVA: 0x00495B3C File Offset: 0x00493D3C
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[Token(Token = "0x6013157")]
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[Address(RVA = "0x13ED080", Offset = "0x13EBA80", VA = "0x1813ED080", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext LHOMKMINCHH)
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{
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Camera camera = LHOMKMINCHH.m_Camera;
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int num = 0;
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if (camera != num)
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{
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UniversalAdditionalCameraData additionalCameraData = camera.GetAdditionalCameraData();
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}
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int num2 = 0;
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if (base.IsEnabledAndSupported(LHOMKMINCHH))
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{
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int num3 = 0;
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if (num2 != num3)
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{
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FloatParameter floatParameter = this.vignettePower;
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FloatParameter floatParameter2 = this.grayscaleEffect;
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FloatParameter floatParameter3 = this.fadeEffect;
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return true;
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}
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}
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throw new NullReferenceException();
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}
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// Token: 0x06013158 RID: 78168 RVA: 0x00495BA4 File Offset: 0x00493DA4
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[Token(Token = "0x6013158")]
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[Address(RVA = "0x13ED1D0", Offset = "0x13EBBD0", VA = "0x1813ED1D0")]
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public ComfortSettings()
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{
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BoolParameter boolParameter = new BoolParameter();
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this.forceEnableInEditor = boolParameter;
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FloatParameter floatParameter = new FloatParameter();
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this.vignettePower = floatParameter;
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FloatParameter floatParameter2 = new FloatParameter();
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this.vignetteSquareness = floatParameter2;
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FloatParameter floatParameter3 = new FloatParameter();
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this.vignetteSmoothness = floatParameter3;
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ColorParameter colorParameter = new ColorParameter();
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Color black = Color.black;
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this.vignetteColor = colorParameter;
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FloatParameter floatParameter4 = new FloatParameter();
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this.grayscaleEffect = floatParameter4;
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FloatParameter floatParameter5 = new FloatParameter();
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this.fadeEffect = floatParameter5;
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FloatParameter floatParameter6 = new FloatParameter();
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this.aspectRatio = floatParameter6;
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base..ctor();
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}
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// Token: 0x0400CF3B RID: 53051
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400CF3B")]
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public BoolParameter forceEnableInEditor;
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// Token: 0x0400CF3C RID: 53052
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400CF3C")]
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[Range(0f, 10f)]
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public FloatParameter vignettePower;
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// Token: 0x0400CF3D RID: 53053
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400CF3D")]
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[Range(0f, 10f)]
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public FloatParameter vignetteSquareness;
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// Token: 0x0400CF3E RID: 53054
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400CF3E")]
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[Range(0f, 10f)]
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public FloatParameter vignetteSmoothness;
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// Token: 0x0400CF3F RID: 53055
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400CF3F")]
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public ColorParameter vignetteColor;
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// Token: 0x0400CF40 RID: 53056
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400CF40")]
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[Range(0f, 1f)]
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public FloatParameter grayscaleEffect;
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// Token: 0x0400CF41 RID: 53057
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400CF41")]
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[Range(0f, 1f)]
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public FloatParameter fadeEffect;
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// Token: 0x0400CF42 RID: 53058
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400CF42")]
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[Range(0.5f, 2f)]
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public FloatParameter aspectRatio;
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}
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}
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