scripts
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@@ -0,0 +1,74 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace VRPanorama
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{
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// Token: 0x0200076E RID: 1902
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[Token(Token = "0x200076E")]
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[RequireComponent(typeof(VRCapture))]
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[StructLayout(3)]
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public class VRCompositor : MonoBehaviour
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{
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// Token: 0x060036CE RID: 14030 RVA: 0x000E6414 File Offset: 0x000E4614
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[Token(Token = "0x60036CE")]
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[Address(RVA = "0x1A12590", Offset = "0x1A10F90", VA = "0x181A12590")]
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private void Awake()
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{
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Camera component = base.gameObject.GetComponent<Camera>();
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Camera[] array = this.cameraLayers;
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int num = 0;
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this.PLGAGEFDFLM = component;
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if (num < array.Length)
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{
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array[num].fieldOfView = 100f;
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this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading;
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Camera[] array2 = this.cameraLayers;
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num++;
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}
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}
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// Token: 0x060036CF RID: 14031 RVA: 0x000E647C File Offset: 0x000E467C
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[Token(Token = "0x60036CF")]
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[Address(RVA = "0x1A126A0", Offset = "0x1A110A0", VA = "0x181A126A0")]
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private void Update()
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{
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RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture;
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Camera[] array = this.cameraLayers;
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int num = 0;
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this.IFPIIIGBLPL = targetTexture;
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if (num < array.Length)
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{
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Camera camera = array[num];
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RenderTexture ifpiiigblpl = this.IFPIIIGBLPL;
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camera.targetTexture = ifpiiigblpl;
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this.cameraLayers[num].Render();
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Camera[] array2 = this.cameraLayers;
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num++;
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}
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}
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// Token: 0x060036D0 RID: 14032 RVA: 0x000E64EC File Offset: 0x000E46EC
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[Token(Token = "0x60036D0")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public VRCompositor()
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{
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}
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// Token: 0x04002EFA RID: 12026
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002EFA")]
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private RenderTexture IFPIIIGBLPL;
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// Token: 0x04002EFB RID: 12027
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002EFB")]
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private Camera PLGAGEFDFLM;
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// Token: 0x04002EFC RID: 12028
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002EFC")]
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public Camera[] cameraLayers;
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}
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}
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