scripts
This commit is contained in:
@@ -0,0 +1,94 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Async;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace RecRoom.Core.ResourceManagement
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[StructLayout(3)]
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public class PrefabCache
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0xF7F1A0", Offset = "0xF7DBA0", VA = "0x180F7F1A0")]
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public PrefabCache()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0xF7EE90", Offset = "0xF7D890", VA = "0x180F7EE90", Slot = "1")]
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protected override void Finalize()
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{
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0xF7F130", Offset = "0xF7DB30", VA = "0x180F7F130")]
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private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
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{
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000004")]
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[Address(RVA = "0xF7EFC0", Offset = "0xF7D9C0", VA = "0x180F7EFC0")]
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public GameObject GetOrCachePrefab(string prefabName, bool isPermanent)
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{
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return null;
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}
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// Token: 0x06000005 RID: 5 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000005")]
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[Address(RVA = "0xF7EFA0", Offset = "0xF7D9A0", VA = "0x180F7EFA0")]
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public IPromise<GameObject> GetOrCachePrefabAsync(string prefabName, bool isPermanent)
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{
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return null;
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}
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// Token: 0x06000006 RID: 6 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000006")]
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[Address(RVA = "0xF7F000", Offset = "0xF7DA00", VA = "0x180F7F000")]
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private GameObject GetPrefab(string prefabName)
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{
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return null;
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}
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000007")]
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[Address(RVA = "0xF7EA50", Offset = "0xF7D450", VA = "0x180F7EA50")]
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public void CachePrefab(string prefabName, GameObject prefab)
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{
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000008")]
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[Address(RVA = "0xF7EB10", Offset = "0xF7D510", VA = "0x180F7EB10")]
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public IPromise<GameObject> CachePrefab(string prefabName, bool isPermanent, bool cacheAsync)
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{
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return null;
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002058 File Offset: 0x00000258
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[Token(Token = "0x6000009")]
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[Address(RVA = "0xF7F0B0", Offset = "0xF7DAB0", VA = "0x180F7F0B0")]
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public bool InEitherCache(string prefabName)
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{
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return default(bool);
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}
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// Token: 0x04000001 RID: 1
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000001")]
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private Dictionary<string, GameObject> temporaryCache;
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// Token: 0x04000002 RID: 2
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000002")]
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private Dictionary<string, GameObject> permanentCache;
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}
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}
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@@ -0,0 +1,21 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.ResourceManagement
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000003")]
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[StructLayout(3)]
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public static class ResourcesHelper
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{
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// Token: 0x0600000D RID: 13 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x1F31040", Offset = "0x1F2FA40", VA = "0x181F31040")]
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public static T SafeLoad<T>(string path) where T : global::UnityEngine.Object
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{
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return null;
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}
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}
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}
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+83
@@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Async;
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using UnityEngine;
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namespace RecRoom.Core.ResourceManagement
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000004")]
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[StructLayout(3)]
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public class ResourcesManager : SingletonMonoBehaviour<ResourcesManager>
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{
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// Token: 0x0600000E RID: 14 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000B")]
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[Address(RVA = "0xF7F410", Offset = "0xF7DE10", VA = "0x180F7F410")]
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private void Start()
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{
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}
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// Token: 0x0600000F RID: 15 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x2415E80", Offset = "0x2414880", VA = "0x182415E80")]
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public IPromise<T> LoadResourceAsync<T>(string assetName) where T : MonoBehaviour
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{
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return null;
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}
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// Token: 0x06000010 RID: 16 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000D")]
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[Address(RVA = "0xF7F2D0", Offset = "0xF7DCD0", VA = "0x180F7F2D0")]
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public IPromise<GameObject> LoadResourceAsync(string assetName)
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{
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return null;
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000E")]
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[Address(RVA = "0xF7F3B0", Offset = "0xF7DDB0", VA = "0x180F7F3B0")]
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private IEnumerator<ISchedule> ProcessQueue(Queue<ResourcesManager.QueuedLoad> queue)
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{
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return null;
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}
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// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000F")]
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[Address(RVA = "0xF7F540", Offset = "0xF7DF40", VA = "0x180F7F540")]
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public ResourcesManager()
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{
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}
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x4000003")]
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private const int PARALLEL_WORKER_THREAD_COUNT = 2;
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000004")]
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private static Queue<ResourcesManager.QueuedLoad> loadQueue;
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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private class QueuedLoad
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{
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// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000014")]
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[Address(RVA = "0xF7F260", Offset = "0xF7DC60", VA = "0x180F7F260")]
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public QueuedLoad(string assetName)
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{
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}
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// Token: 0x04000007 RID: 7
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000007")]
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public string assetName;
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// Token: 0x04000008 RID: 8
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000008")]
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public Promise<GameObject> Promise;
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}
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}
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}
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