Files
2026-04-08 23:40:05 +02:00

41 lines
981 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
// Token: 0x020000E7 RID: 231
[Token(Token = "0x20000E7")]
[StructLayout(3, Size = 4)]
public enum CLDJCKDMCFP
{
// Token: 0x04000529 RID: 1321
[Token(Token = "0x4000529")]
WEAPON_PISTOL,
// Token: 0x0400052A RID: 1322
[Token(Token = "0x400052A")]
WEAPON_AUTOMATIC,
// Token: 0x0400052B RID: 1323
[Token(Token = "0x400052B")]
WEAPON_RIFLE,
// Token: 0x0400052C RID: 1324
[Token(Token = "0x400052C")]
WEAPON_SHOTGUN,
// Token: 0x0400052D RID: 1325
[Token(Token = "0x400052D")]
WEAPON_HAND_CANNON,
// Token: 0x0400052E RID: 1326
[Token(Token = "0x400052E")]
WEAPON_BOW,
// Token: 0x0400052F RID: 1327
[Token(Token = "0x400052F")]
WEAPON_ROCKET_LAUNCHER,
// Token: 0x04000530 RID: 1328
[Token(Token = "0x4000530")]
ACCESSORY,
// Token: 0x04000531 RID: 1329
[Token(Token = "0x4000531")]
AMMUNITION,
// Token: 0x04000532 RID: 1330
[Token(Token = "0x4000532")]
GEAR_TYPE_COUNT
}