45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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// Token: 0x0200029D RID: 669
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[Token(Token = "0x200029D")]
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[StructLayout(3)]
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public class CameraRigPositionFollowing : MonoBehaviour
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{
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// Token: 0x06001391 RID: 5009 RVA: 0x000524D0 File Offset: 0x000506D0
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[Token(Token = "0x6001391")]
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[Address(RVA = "0x1376FE0", Offset = "0x13759E0", VA = "0x181376FE0")]
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private void LateUpdate()
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{
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CameraRig instance = SingletonMonoBehaviour.Instance;
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int num = 0;
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if (instance != num)
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{
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Transform transform = base.transform;
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Transform transform2 = SingletonMonoBehaviour.Instance.vrModeHmdCamera.transform;
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Transform transform3 = SingletonMonoBehaviour.Instance.vrModeHmdCamera.transform;
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Vector3 up = Vector3.up;
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float num2;
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if (num2 < 1f)
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{
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Vector3 up2 = Vector3.up;
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}
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Vector3 forward = Vector3.forward;
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Transform transform4 = base.transform;
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int num3 = 0;
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Vector3 up3 = Vector3.up;
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transform4.rotation = num3;
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}
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}
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// Token: 0x06001392 RID: 5010 RVA: 0x0005255C File Offset: 0x0005075C
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[Token(Token = "0x6001392")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public CameraRigPositionFollowing()
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{
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}
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}
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