54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200002E RID: 46
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[Token(Token = "0x200002E")]
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[StructLayout(3)]
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public class CharadesRoundTimer : MonoBehaviour
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{
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// Token: 0x1700003C RID: 60
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// (set) Token: 0x0600016E RID: 366 RVA: 0x000081FC File Offset: 0x000063FC
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[Token(Token = "0x1700003C")]
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public float MACMLJJGBIM
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{
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[Token(Token = "0x600016E")]
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[Address(RVA = "0x1382EB0", Offset = "0x13818B0", VA = "0x181382EB0")]
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set
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{
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string text = value.OEFBEJEPLHM();
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TextMesh[] array = this.timerTextMeshes;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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array[num].text = text;
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num++;
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}
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}
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}
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// Token: 0x0600016F RID: 367 RVA: 0x0000823C File Offset: 0x0000643C
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[Token(Token = "0x600016F")]
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[Address(RVA = "0x1382EA0", Offset = "0x13818A0", VA = "0x181382EA0")]
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private void Awake()
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{
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int num = 0;
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this.MACMLJJGBIM = (float)num;
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}
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// Token: 0x06000170 RID: 368 RVA: 0x00008254 File Offset: 0x00006454
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[Token(Token = "0x6000170")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public CharadesRoundTimer()
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{
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}
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// Token: 0x04000156 RID: 342
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000156")]
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[SerializeField]
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private TextMesh[] timerTextMeshes;
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}
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