Files
2026-04-08 23:40:05 +02:00

29 lines
605 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace ClusterLOD
{
// Token: 0x02000C95 RID: 3221
[Token(Token = "0x2000C95")]
[StructLayout(3)]
public interface IClusterLODComponent
{
// Token: 0x17000D73 RID: 3443
// (get) Token: 0x06004D8C RID: 19852
[Token(Token = "0x17000D73")]
Bounds ClusterLODBounds
{
[Token(Token = "0x6004D8C")]
[Address(Slot = "0")]
get;
}
// Token: 0x06004D8D RID: 19853
[Token(Token = "0x6004D8D")]
[Address(Slot = "1")]
IClusterMeshAssetGenerator ClusterLODMeshGenerator(int lod);
}
}