Files
2026-04-08 23:40:05 +02:00

39 lines
828 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace ClusterLOD
{
// Token: 0x02000C89 RID: 3209
[Token(Token = "0x2000C89")]
[StructLayout(3)]
public interface IClusterMeshAssetGenerator
{
// Token: 0x17000D69 RID: 3433
// (get) Token: 0x06004D4A RID: 19786
[Token(Token = "0x17000D69")]
int VertexCount
{
[Token(Token = "0x6004D4A")]
[Address(Slot = "0")]
get;
}
// Token: 0x17000D6A RID: 3434
// (get) Token: 0x06004D4B RID: 19787
[Token(Token = "0x17000D6A")]
int IndexCount
{
[Token(Token = "0x6004D4B")]
[Address(Slot = "1")]
get;
}
// Token: 0x06004D4C RID: 19788
[Token(Token = "0x6004D4C")]
[Address(Slot = "2")]
void AddComponentToClusterLODCollection(Transform root, ClusterLODCollection collection);
}
}