39 lines
828 B
C#
39 lines
828 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x02000C89 RID: 3209
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[Token(Token = "0x2000C89")]
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[StructLayout(3)]
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public interface IClusterMeshAssetGenerator
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{
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// Token: 0x17000D69 RID: 3433
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// (get) Token: 0x06004D4A RID: 19786
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[Token(Token = "0x17000D69")]
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int VertexCount
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{
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[Token(Token = "0x6004D4A")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x17000D6A RID: 3434
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// (get) Token: 0x06004D4B RID: 19787
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[Token(Token = "0x17000D6A")]
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int IndexCount
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{
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[Token(Token = "0x6004D4B")]
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[Address(Slot = "1")]
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get;
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}
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// Token: 0x06004D4C RID: 19788
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[Token(Token = "0x6004D4C")]
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[Address(Slot = "2")]
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void AddComponentToClusterLODCollection(Transform root, ClusterLODCollection collection);
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}
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}
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