27 lines
693 B
C#
27 lines
693 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000031 RID: 49
|
|
[Token(Token = "0x2000031")]
|
|
[SelectionBase]
|
|
[StructLayout(3)]
|
|
public class CommonSceneSystems : MonoBehaviour
|
|
{
|
|
// Token: 0x06000179 RID: 377 RVA: 0x000083E4 File Offset: 0x000065E4
|
|
[Token(Token = "0x6000179")]
|
|
[Address(RVA = "0x1B05D10", Offset = "0x1B04710", VA = "0x181B05D10")]
|
|
private void Awake()
|
|
{
|
|
global::UnityEngine.Object.Destroy(this);
|
|
}
|
|
|
|
// Token: 0x0600017A RID: 378 RVA: 0x000083F8 File Offset: 0x000065F8
|
|
[Token(Token = "0x600017A")]
|
|
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
|
|
public CommonSceneSystems()
|
|
{
|
|
}
|
|
}
|