Files
2026-04-08 23:40:05 +02:00

110 lines
3.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.Pools;
using UnityEngine;
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000095")]
[StructLayout(3)]
public class Dartboard : MonoBehaviour
{
// Token: 0x0600040C RID: 1036 RVA: 0x00014CEC File Offset: 0x00012EEC
[Token(Token = "0x600040C")]
[Address(RVA = "0x169D580", Offset = "0x169BF80", VA = "0x18169D580")]
private void OnTriggerEnter(Collider GLPOLGOBLAA)
{
Tool tool = GLPOLGOBLAA.AMKJBLIFHPB();
int num = 0;
if (tool != num)
{
Dart component = tool.GetComponent<Dart>();
}
int num2 = 0;
int num3 = 0;
if (num2 != num3)
{
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
Transform transform2 = GLPOLGOBLAA.transform;
Vector3 vector2;
float z2 = vector2.z;
GlobalPool instance = GlobalPool.ONCPNMDGGKG;
PooledParticle hitParticleOuter = this.HitParticleOuter;
PooledParticle pooledParticle = instance.Acquire<PooledParticle>(hitParticleOuter);
float num4;
if (this.bullseyeRadius <= num4)
{
if (this.innerRadius <= num4)
{
goto IL_A7;
}
GlobalPool instance2 = GlobalPool.ONCPNMDGGKG;
}
GlobalPool instance3 = GlobalPool.ONCPNMDGGKG;
PooledParticle hitParticleBullseye = this.HitParticleBullseye;
PooledParticle pooledParticle2 = instance3.Acquire<PooledParticle>(hitParticleBullseye);
IL_A7:
if (this.outerRadius > num4)
{
int num5 = 0;
if (pooledParticle2 != num5)
{
Transform transform3 = GLPOLGOBLAA.transform;
Vector3 vector3;
float z3 = vector3.z;
Transform transform4 = GLPOLGOBLAA.transform;
}
RecRoomAudioClip hitAudio = this.HitAudio;
Transform transform5 = base.transform;
int num6 = 0;
int num7 = 0;
SFXAudioSource sfxaudioSource = AudioManager.Play3DSFX(hitAudio, transform5, num7, num6);
}
}
}
// Token: 0x0600040D RID: 1037 RVA: 0x00014E00 File Offset: 0x00013000
[Token(Token = "0x600040D")]
[Address(RVA = "0x169D920", Offset = "0x169C320", VA = "0x18169D920")]
public Dartboard()
{
}
// Token: 0x04000395 RID: 917
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000395")]
public float bullseyeRadius = 0.07f;
// Token: 0x04000396 RID: 918
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000396")]
public float innerRadius = 0.15f;
// Token: 0x04000397 RID: 919
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000397")]
public float outerRadius = 0.3f;
// Token: 0x04000398 RID: 920
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000398")]
public PooledParticle HitParticleOuter;
// Token: 0x04000399 RID: 921
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000399")]
public PooledParticle HitParticleInner;
// Token: 0x0400039A RID: 922
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400039A")]
public PooledParticle HitParticleBullseye;
// Token: 0x0400039B RID: 923
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400039B")]
public RecRoomAudioClip HitAudio;
}