Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/DisableAnimatorOnEnterState.cs
2026-04-08 23:40:05 +02:00

30 lines
899 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000601 RID: 1537
[Token(Token = "0x2000601")]
[StructLayout(3)]
public class DisableAnimatorOnEnterState : StateMachineBehaviour
{
// Token: 0x06002D3F RID: 11583 RVA: 0x000BC9AC File Offset: 0x000BABAC
[Token(Token = "0x6002D3F")]
[Address(RVA = "0x16A0C40", Offset = "0x169F640", VA = "0x1816A0C40", Slot = "4")]
public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC)
{
int loop = GHOBOHAFANH.m_Loop;
float length = GHOBOHAFANH.m_Length;
base..ctor();
int num = 0;
LDOJFIEANFB.enabled = num != 0;
}
// Token: 0x06002D40 RID: 11584 RVA: 0x000BC9DC File Offset: 0x000BABDC
[Token(Token = "0x6002D40")]
[Address(RVA = "0x12C1100", Offset = "0x12BFB00", VA = "0x1812C1100")]
public DisableAnimatorOnEnterState()
{
}
}